
The sound design stands out as much as any other aspect of gameplay, if not more. This soundtrack beautifully complements the overworld map and level design. You feel like you’re in a theme park, absorbed by the urge to try out every ride, and I have never said that about any video game. It sets the mood, gets you ready for the game. It has Japanese sensibilities all over it. Driller Drill Land, the first thing that hits is the music. But the infinite replay value may not be the biggest magnet. The space mission is a race against time, the haunted mansion brings the scare with ghosts, and the castle has knights and dragons. What’s most important is replayability, the desire to go back and wreak havoc with a drill. Each attraction coincides with a unique game mode – Some are better than others, but people will have their preferences. It is hard to describe more without taking you on tour. For those of you who don’t know what I’m talking about, think original Mega Man, very colorful and pleasing to behold. It’s a bit of anime, and chibi rolled into one. And the art style just squeezes everything it can from the 2D aesthetic, infusing it with the Japanese stamp of animation. To me, the audience may include anyone from nineties kids to today’s kids. There’s nothing necessarily wrong with that, but it’s difficult to pinpoint the intended audience for Drill Land.
#Dig dug arrangement characters series
Driller series has utilized a simple stack-and-crack style of gameplay that has transitioned from staple to niche in the industry.

The retro 2D art style is back and better than ever, yet it still appears as if it would fit into an old console. It doesn’t hurt that they can be cute at times. They hearken back to the beloved style of Japanese action television, where young action heroes take center stage, kicking names and taking ass with extra words of motivation to get you through the day. Together, these characters represent the video game heroes of a different decade. Fun fact, Taizo is the main driller dude from the classic video game title everyone should know, Dig Dug. Their names are Susumu, Ataru, Anna, Taizo, Horinger, and the dog Puchi.

Key to the story and missions, we have a group of bombastic characters that reel you into the campy moments. That is why I’ll say the gameplay is sufficiently challenging, especially if you go for Classic Mode, where the rules are less forgiving.Įven outside the grind, the overworld motivates nonstop play. The pace increases as soon as the timer slams down. Sometimes, death comes when you least expect it, no matter how much thought you put into the next move. So, if the player isn’t careful where they dig, the blocks can come down in a surprise cascade.

And the deeper you go, the more unstable the arrangement gets. The game measures the player’s longevity in health, air supply, or lives. That’s right there’s an attraction where you visit various countries on the way down. We have outer space, ancient temples, castles, haunted mansions, and international vacations. The game leans hard into the unique themes behind each arena. While the mission is essentially the same at every level, every attraction entails a new set of rules. Five different towers, or “attractions,” fill the layout of Drill Land.
